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Issue Date
Title
Author(s)
2016
An exploratory study of gambling operators' use of social media and the latent messages conveyed
Gainsbury, S.
;
Delfabbro, P.
;
King, D.
;
Hing, N.
2011
Preliminary validation of a new clinical tool for identifying problem video game playing
King, D.
;
Delfabbro, P.
;
Zajac, I.
2013
Assessing problematic video gaming using the Theory of Planned Behavior: a longitudinal study of Dutch young people
Haagsma, M.
;
King, D.
;
Pieterse, M.
;
Peters, O.
2012
Illusory control, gambling, and video gaming: an investigation of regular gamblers and video game players
King, D.
;
Ejova, A.
;
Delfabbro, P.
2013
Toward a consensus definition of pathological video-gaming: a systematic review of psychometric assessment tools
King, D.
;
Haagsma, M.
;
Delfabbro, P.
;
Gradisar, M.
;
Griffiths, M.
2010
The convergence of gambling and digital media: Implications for gambling in young people
King, D.
;
Delfabbro, P.
;
Griffiths, M.
2012
Venue staff knowledge of their patrons’ gambling and problem gambling
Delfabbro, P.
;
Borgas, M.
;
King, D.
2009
Knowledge and beliefs about gambling in Australian secondary school students and their implications for education strategies
Delfabbro, P.
;
Lambos, C.
;
King, D.
;
Puglies, S.
2009
The psychological study of video game players: methodological challenges and practical advice
King, D.
;
Delfabbro, P.
;
Griffiths, M.
2011
The role of structural characteristics in problematic video game playing: an empirical study
King, D.
;
Delfabbro, P.
;
Griffiths, M.
Discover
Author
70
Delfabbro, P.
20
Griffiths, M.
8
Gainsbury, S.
8
Hing, N.
7
Gradisar, M.
4
Kaptsis, D.
4
Russell, A.
3
Essau, C.
3
Haagsma, M.
3
Zwaans, T.
.
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Subject
4
Adolescent
4
Humans
4
Internet
4
Video Games
3
Behavior, Addictive
3
gambling
3
Internet gaming disorder
3
Problem gambling
3
Problem video game play
3
technology
.
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Date issued
73
2010 - 2020
9
2007 - 2009