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Results 41-50 of 82 (Search time: 0.003 seconds).
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PreviewIssue DateTitleAuthor(s)
2016An exploratory study of gambling operators' use of social media and the latent messages conveyedGainsbury, S.; Delfabbro, P.; King, D.; Hing, N.
2011Preliminary validation of a new clinical tool for identifying problem video game playingKing, D.; Delfabbro, P.; Zajac, I.
2013Assessing problematic video gaming using the Theory of Planned Behavior: a longitudinal study of Dutch young peopleHaagsma, M.; King, D.; Pieterse, M.; Peters, O.
2012Illusory control, gambling, and video gaming: an investigation of regular gamblers and video game playersKing, D.; Ejova, A.; Delfabbro, P.
2013Toward a consensus definition of pathological video-gaming: a systematic review of psychometric assessment toolsKing, D.; Haagsma, M.; Delfabbro, P.; Gradisar, M.; Griffiths, M.
2010The convergence of gambling and digital media: Implications for gambling in young peopleKing, D.; Delfabbro, P.; Griffiths, M.
2012Venue staff knowledge of their patrons’ gambling and problem gamblingDelfabbro, P.; Borgas, M.; King, D.
2009Knowledge and beliefs about gambling in Australian secondary school students and their implications for education strategiesDelfabbro, P.; Lambos, C.; King, D.; Puglies, S.
2009The psychological study of video game players: methodological challenges and practical adviceKing, D.; Delfabbro, P.; Griffiths, M.
2011The role of structural characteristics in problematic video game playing: an empirical studyKing, D.; Delfabbro, P.; Griffiths, M.