Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/132279
Type: Thesis
Title: Creative Performance in Play: A Synthesis of Audio, Visual and Narrative for Maximising Expressive Potentials in Gameplay
Author: Thumm, Alexander
Issue Date: 2017
School/Discipline: Elder Conservatorium of Music
Abstract: This thesis explores expressive audio-visual performance in video games. It has been developed via the author’s creative and technical background in the field of electronic music. Primary aims of this research are: • Introduce key electronic music concepts into the field of video games in order to make gameplay as expressive as electronic music performance, by offering greater potential for original creativity in gameplay, and a more co-creative experience • Compare expressive attributes inherent in electronic music, to audio, visual and narrative elements of gameplay. Thus find analogs in those areas where similar levels of expressiveness can be developed and integrated as co-creative gameplay • Generate a conceptual framework, technical realization, and creative realization (playable game providing narrative framing for performative interactions) to contribute to the field of expressive and co-creative performance in games This research is primarily intended as a contribution to the field of video games. By beginning with a small scale-focus on moment to moment gameplay this conceptual framework engages with expressive potentials already existent in the field of electronic music. By mapping dynamic gameplay parameters (e.g. avatar movement, proximities, cursor interactions) to musical parameters (e.g. DSP effects settings), a gameplay prototype was developed, rehearsed and iterated upon. This allowed for the development of performance objects (e.g. synthesizers, camera filters, etc), iterative refinement of any given object towards more expressive gameplay, and development of inter-object-relationships. The combination of a large diversity of objects, and a small set of data-flow languages facilitates a large array of interdependent routings between audio, visual and narrative functions. Expressive potentials of audio-visual gameplay combine with narrative context to enable a co-creative experience for the player where they can situate themselves as an interdependent unit in the shifting contexts of performative play.
Advisor: Whittington, Stephen
Dissertation Note: Thesis (Ph.D.) -- University of Adelaide, Elder Conservatorium of Music, 2018
Keywords: video games
electronic music
performance
musical gameplay
Description: Part 1: Exegesis -- Part 2: Appendices, see attached files. Appendix E unavailable.
Provenance: This electronic version is made publicly available by the University of Adelaide in accordance with its open access policy for student theses. Copyright in this thesis remains with the author. This thesis may incorporate third party material which has been used by the author pursuant to Fair Dealing exceptions. If you are the owner of any included third party copyright material you wish to be removed from this electronic version, please complete the take down form located at: http://www.adelaide.edu.au/legals
Appears in Collections:Research Theses

Files in This Item:
File Description SizeFormat 
Thumm2018_PhD.pdf549.2 kBAdobe PDFView/Open
Thumm2018_Appendix A.zipAppendix A: Diagrams of Game Object Functionality 1-18625.92 kBZip fileView/Open
Thumm2018_Appendix B.pdfAppendix B: Pallas Performance Manual161.25 kBAdobe PDFView/Open
Thumm2018_Appendix D_pt 1.zipAppendix D: Gameplay Videos 1-8839.89 MBZip fileView/Open
Thumm2018_Appendix D_pt 2.zipAppendix D: Gameplay Videos 9-121.03 GBZip fileView/Open
Thumm2018_Appendix F.zipAppendix F: Performances, Conferences and Academic Involvement519.4 MBZip fileView/Open
Thumm2018_Appendix G.zipAppendix G: Design Process Screenshot Archive29.39 MBZip fileView/Open


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